using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace GameFramework.Interfaces
{
    public interface IMoveable
    {
        /// <summary>
        /// Get current position
        /// </summary>
        /// <returns></returns>
        Vector2 Position
        {
            get;
            set;
        }

        /// <summary>
        /// Move in float
        /// </summary>
        /// <param name="dx"></param>
        /// <param name="dy"></param>
        void Move(float dx, float dy);        
    }
}
